
Deadlands by Scott A. Johnson
reviewed by Wayne Simmons, author of the forthcoming 'Drop Dead Gorgeous.'
Author: Scott A. Johnson
Publisher: Batwing Press (Harbour House Books)
No. Of Pages: 190
I’ll be short and sweet about the theme for DEADLANDS, Scott A.
Johnson’s second horror novel. Think MAD MAX futuristic/ post-apocalyptic
wasteland . Throw in some ROMERO style zombies. Add a sprinkle of BRIAN
KEENE-ESQUE talking/ clever-clogs zombie godfathers. Serve hard, fast
and pulpy.
Now, is that your cup of tea for a 190 page horror read? I’ll be
honest, it wouldn’t normally be mine. However, whilst it took me
way longer than expected to get through DEADLANDS (I started/ I stopped/
I started again…) it would be unfair to suggest my reading speed
as a measure of this novel’s quality…
DEADLANDS is an honest-to-hell pulp-fiction zombie romp telling the story
of Christian and Cadence, a youthful brother and sister combo employed
by the dwindling human population. They’re both Guardsmen, a rag-tag
assortment of warriors whose job it is to protect the desert settlements
of the few remaining human colonies, warding off an ever-increasing tide
of walking dead. Yet, whilst Johnson’s novel is set in the future,
a nuclear war in days gone by has destroyed pretty much every memory of
modern weaponary, leaving our heroic warriors reliant on blow-darts and
melee blades as their principal means of defence.
Scotty-boy’s writing style is smooth, and easy to digest, even
for the most casual of reader. The main characters are nicely filled out
without too much distraction from the storyline - a hook-laden, fast-pumping
rollercoaster in a MAD MAX-esque wasteland.
It’s not without its problems, of course. Whilst the strong story
does, indeed, drive DEADLANDS, I was left somewhat unfulfilled by the
lack of character development for some of the piece’s co-stars.
Much of the focus was on the siblings, meaning some important side-characters
were left 2-diminesional, ultimately leaving their fates somewhat irrelevant.
If I didn’t know, or feel much for them, I wasn’t really going
to care what happened to them.
Also, in places it felt like I was reading the script of Smallville –
or some similar TV show. Especially with regards to the dialogue. For
a piece which showed much promise in terms of blending sub-genres, with
ease, there were moments when the conversation between characters felt
clichéd, albeit well executed.
DEADLANDS is a fiery-paced, futuristic zombie-horror, with some nice
touches of innovation (the Sea Of Glass, in particular, rocked my world).
Johnson’s confident writing style should hold the attention of most
horror-fans from atmospheric start to heart-breaking climax. For an innovative
take on a sometimes-formulaic sub-genre, you could do a lot worse than
this particular yarn…
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